HOW WE
BUILD & SHIP.
The engineering and design decisions behind our shipped titles, engagement model, constraints, execution, and what the data said after launch.

WarStrike
Full-Cycle Mobile FPS Scaled to 10M+ Downloads
WarStrike is a mobile FPS engineered to reach 10M+ downloads while holding a 4.4-star average rating at scale. Mobile shooters live or die on two things: frame rate and content cadence. Players forgive simple graphics, but not a gunfight that stutters, and they churn the moment the content well runs dry. WarStrike was built full-cycle to win on both, and is still in active LiveOps.
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Artillery Tycoon
Full-Cycle Original IP from Concept to Steam Early Access
Artillery Tycoon is an original WWI-era factory management sim where players research authentic weapon components, engineer complete artillery pieces, prove them on a firing range, and compete for government contracts. Game Tactics designed, built, and shipped it on Steam, concept to storefront under one contract, and released it into Early Access in April 2025 where it is live and updating.
READ THE FULL CASE STUDY →Happy Jelly Jump 3D
Full-Cycle Hyper-Casual Development from Concept to Google Play
Happy Jelly Jump 3D is a one-tap hyper-casual game where players bounce a jelly ball through vibrant 3D platform towers. The entire title, concept, art direction, build, monetization, and launch, was delivered as a full-cycle production.
READ THE FULL CASE STUDY →Supermarket Store 3D Simulator
Full-Cycle Simulation Development with IAP Economy & LiveOps
Supermarket Store 3D Simulator puts players in charge of their own grocery store, stocking shelves, serving customers, and expanding into a supermarket empire. Built full-cycle and operated post-launch with a continuing content cadence.
READ THE FULL CASE STUDY →Train Sort Jam Puzzle
Full-Cycle Puzzle Development with Analytics-Tuned Difficulty
Train Sort Jam is a color-sorting puzzle where players route trains onto matching tracks, easy to read, deviously hard to master. Delivered full-cycle with a level pipeline built for post-launch content velocity.
READ THE FULL CASE STUDY →Fantasy House: Tidy ASMR
Art-Led Casual Development with Hand-Authored 3D Environments
Fantasy House: Tidy ASMR is a cleaning and restoration game set in a magical home, players tidy, repair, and decorate room by room. An art-led production where environment quality and interaction feel were the product.
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NEXT.
Every case study started as a conversation. Scoped plan, timeline, and fixed price within 48 hours.