DESIGNERS WHOSHIP,NOT JUST PITCH.
Hire game designers with live-game scars, systems and economy designers, level designers, and GDD authors who design inside real constraints: budget, retention, and monetization.














WHAT YOU GET
/ 04 CORE PILLARSProgression curves, source/sink economies, and gacha/offer math, modeled in spreadsheets before they cost you engineering time.
Difficulty curves tuned from analytics, level pipelines your team can scale, and content calendars that match player appetite.
Design docs engineers can actually build from, scoped, prioritized, and edge-cased, not vision-board prose.
Designers who read funnels and cohorts themselves, proposals arrive with the metric they intend to move.
HOW WE WORK
/ 4-STEP PROCESSGenre, stage, and the design gap, new build, live tuning, or rescue.
Designer profiles with shipped credits within 48 hours.
A paid first deliverable, system spec or level batch, to judge on output.
Ongoing design ownership inside your team rituals.
ENGAGEMENT MODELS
/ PICK YOUR PACEA fixed deliverable: economy model, system spec, or level batch.
- ✓ Defined deliverable
- ✓ One revision round
- ✓ Engineer-ready docs
A dedicated designer embedded in your production.
- ✓ Full-time dedication
- ✓ Your rituals & tools
- ✓ 2-week flex notice
Two-week review of your game’s systems, economy, and difficulty.
- ✓ Written findings
- ✓ Prioritized fixes
- ✓ KPI projections
FEATURED WORK
SEE ALL 40+ TITLES →Level design built around subverting player expectations.
Readable puzzle UI with color-blind safe palette.
Prop-dense 3D sim environment built on strict draw-call budgets.
UI-driven idle sim, 40+ screens designed and implemented.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSWhen should I hire a game designer vs. figure it out myself?
What is the difference between systems, economy, and level designers?
Can a designer audit my live game?
Do your designers write GDDs?
What does hiring a game designer cost?
DESIGN IS A HIRE, NOT A HOPE.
Tell us your genre and your gap, designer profiles within 48 hours.