Hire Game Designers

DESIGNERS WHOSHIP,NOT JUST PITCH.

Hire game designers with live-game scars, systems and economy designers, level designers, and GDD authors who design inside real constraints: budget, retention, and monetization.

DAYS
To Onboard
5.0
Client Rating
48h
Candidate Profiles
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
SYSTEMS & ECONOMY DESIGN

Progression curves, source/sink economies, and gacha/offer math, modeled in spreadsheets before they cost you engineering time.

02 //
LEVEL & CONTENT DESIGN

Difficulty curves tuned from analytics, level pipelines your team can scale, and content calendars that match player appetite.

03 //
GDD & DOCUMENTATION

Design docs engineers can actually build from, scoped, prioritized, and edge-cased, not vision-board prose.

04 //
DATA-DRIVEN ITERATION

Designers who read funnels and cohorts themselves, proposals arrive with the metric they intend to move.

STEP 01
BRIEF

Genre, stage, and the design gap, new build, live tuning, or rescue.

STEP 02
MATCH

Designer profiles with shipped credits within 48 hours.

STEP 03
TRIAL DELIVERABLE

A paid first deliverable, system spec or level batch, to judge on output.

STEP 04
EMBED

Ongoing design ownership inside your team rituals.

FIGMA / MIROGOOGLE SHEETS MODELINGMACHINATIONSUNITYGAMEANALYTICSFIREBASECONFLUENCEFIGMA / MIROGOOGLE SHEETS MODELINGMACHINATIONSUNITYGAMEANALYTICSFIREBASECONFLUENCE
01 //
DESIGN SPRINT
from $2k

A fixed deliverable: economy model, system spec, or level batch.

  • ✓ Defined deliverable
  • ✓ One revision round
  • ✓ Engineer-ready docs
02 //
MONTHLY DESIGNER
from $3k/mo

A dedicated designer embedded in your production.

  • ✓ Full-time dedication
  • ✓ Your rituals & tools
  • ✓ 2-week flex notice
03 //
DESIGN AUDIT
from $1.5k

Two-week review of your game’s systems, economy, and difficulty.

  • ✓ Written findings
  • ✓ Prioritized fixes
  • ✓ KPI projections
Rage Puzzles: Tricky Challenge
PUZZLE
Rage Puzzles: Tricky Challenge

Level design built around subverting player expectations.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Readable puzzle UI with color-blind safe palette.

Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Prop-dense 3D sim environment built on strict draw-call budgets.

Idle Girl: Life Simulator
CASUAL
Idle Girl: Life Simulator

UI-driven idle sim, 40+ screens designed and implemented.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
When should I hire a game designer vs. figure it out myself?
If your prototype is fun but retention dies at D3, if your economy leaks, or if content costs more to make than it returns, that is designer territory. Founders design great cores; systems and economies are where experience pays for itself fastest.
What is the difference between systems, economy, and level designers?
Systems designers define the rules and loops; economy designers model the currencies, sinks, and offers on top of them; level designers author the content that expresses both. Small games often need one person fluent in all three, that is who we staff first.
Can a designer audit my live game?
Yes, the design audit reviews your systems, economy, difficulty curve, and monetization against your analytics, and returns prioritized fixes with projected KPI impact. From $1.5k, two weeks.
Do your designers write GDDs?
Yes, build-ready documentation is a core deliverable: scoped features, edge cases, tuning tables, and priorities. Engineers should never have to guess what the designer meant.
What does hiring a game designer cost?
Fixed design sprints from $2k, dedicated designers from $3k/month, audits from $1.5k. Every engagement starts with a paid trial deliverable so you judge on output, not interviews.

DESIGN IS A HIRE, NOT A HOPE.

Tell us your genre and your gap, designer profiles within 48 hours.

Discuss Your Game Idea