HTML5 & Web Games

GAMES THAT RUNIN THEBROWSER.

HTML5 and WebGL games that load in seconds and run on anything with a browser, marketing games, playable ads, instant games, and full web titles.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
INSTANT-LOAD BUILDS

Sub-5MB initial payloads with progressive asset streaming, because every extra second of loading loses players.

02 //
PLAYABLE ADS

MRAID/HTML playables for AppLovin, Unity Ads, Meta, and Google, the highest-converting ad format, built to network specs.

03 //
BRAND & MARKETING GAMES

Campaign games with your brand world, leaderboards, and data capture, embeddable anywhere, trackable everywhere.

04 //
CROSS-PLATFORM REACH

One build for desktop, mobile web, and in-app webviews, touch and keyboard input handled properly on each.

STEP 01
SCOPE

Payload budget, target browsers/devices, embed context, milestones.

STEP 02
BUILD

Playable in the browser from week one, shareable links, no installs.

STEP 03
OPTIMIZE

Compression, texture budgets, load-time and memory profiling per device.

STEP 04
DEPLOY

CDN deployment, embed integration, analytics wiring.

UNITY WEBGLPHASERPIXIJSTHREE.JSTYPESCRIPTWEBASSEMBLYMRAIDCDN / EDGEUNITY WEBGLPHASERPIXIJSTHREE.JSTYPESCRIPTWEBASSEMBLYMRAIDCDN / EDGE
01 //
PLAYABLE AD
from $2k

One network-compliant playable ad from your existing game or concept.

  • ✓ MRAID compliant
  • ✓ A/B variant included
  • ✓ All major networks
02 //
WEB GAME
from $6k

A complete browser game, marketing campaign or standalone title.

  • ✓ Full art + code
  • ✓ Leaderboards optional
  • ✓ Embed-ready
03 //
WEB PORT
from $5k

Your existing Unity mobile game, ported to WebGL properly.

  • ✓ Payload optimization
  • ✓ Input adaptation
  • ✓ CDN deployment
Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Shape-morph runner built and soft-launched in under six weeks.

Bus Jam: Passenger Escape
PUZZLE
Bus Jam: Passenger Escape

Color-sort puzzler with difficulty curve tuned from analytics.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Casual logic puzzler with 60+ levels and rewarded ad economy.

Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
What is the difference between HTML5 and WebGL games?
HTML5 usually means 2D canvas games built with frameworks like Phaser or PixiJS, tiny payloads, instant loads. WebGL (including Unity WebGL) enables full 3D in the browser at a larger download cost. We pick per project based on your art direction and load-time budget.
How much does a playable ad cost?
From $2k for a single network-compliant playable including one A/B variant. Most clients order 2-3 variants per campaign to test hooks; batches are priced down accordingly.
Can my web game work on phones?
Yes, mobile web is usually the primary target. We handle touch input, viewport scaling, browser quirks (iOS Safari especially), and keep memory inside mobile browser limits.
Can you port my Unity game to the web?
Usually yes. The work is payload trimming (texture compression, asset stripping), input adaptation, and memory tuning for browser constraints. We audit first and give you a fixed port quote.
Do web games work for lead generation and marketing?
Extremely well, a branded game holds attention for minutes, not seconds, and can capture emails via score-gated leaderboards. We build campaign games with full analytics so you can prove the ROI.

PUT YOUR GAME IN THE BROWSER.

Playable ad, brand campaign, or full web title, scoped plan and fixed price within 48 hours.

Discuss Your Game Idea