Unity Game Development

UNITY GAMES,ENGINEEREDTO PERFORM.

Unity game development for mobile, PC, and WebGL, 2D, 3D, and multiplayer. Senior C# engineers, URP/HDRP pipelines, and performance budgets enforced from the first sprint.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
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01 //
FULL UNITY PRODUCTION

Gameplay, UI, art integration, backend, and store delivery, a complete Unity team under one contract.

02 //
60 FPS ON MID-RANGE

Draw-call budgets, atlasing, Addressables, and IL2CPP builds, profiled on real low-end Android hardware, not just the editor.

03 //
MULTIPLAYER & BACKEND

Photon, Mirror, Netcode for GameObjects, and PlayFab/Firebase, real-time and turn-based multiplayer, shipped before.

04 //
CLEAN, HANDOVER-READY CODE

Assembly definitions, unit-testable services, CI builds, a codebase your own team can take over any time.

STEP 01
SCOPE

Technical audit or GDD review, platform targets, performance budget, fixed milestones.

STEP 02
BUILD

Core loop first, playable every 48 hours. Weekly milestone reviews on your schedule.

STEP 03
POLISH

Profiling pass, memory and battery optimization, FTUE, juice and game-feel.

STEP 04
SHIP & SUPPORT

Store submission, crash monitoring, and post-launch update cycle.

UNITY 6C#URP / HDRPADDRESSABLESIL2CPPPHOTONNETCODEPLAYFABFIREBASEGAMEANALYTICSUNITY 6C#URP / HDRPADDRESSABLESIL2CPPPHOTONNETCODEPLAYFABFIREBASEGAMEANALYTICS
01 //
UNITY MVP
from $4k

A playable Unity build in 4 weeks, validate the loop before full production.

  • ✓ Single-loop playable
  • ✓ iOS + Android builds
  • ✓ Analytics wired in
02 //
FULL PRODUCTION
from $15k

Complete Unity game with art, code, QA, and launch.

  • ✓ Full art + code
  • ✓ Backend & liveops hooks
  • ✓ ASO + store submission
03 //
UNITY TEAM
monthly

A dedicated Unity pod (dev + artist + QA) embedded in your pipeline.

  • ✓ Named senior engineers
  • ✓ Your repo & sprints
  • ✓ Scale up or down monthly
Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Casual logic puzzler with 60+ levels and rewarded ad economy.

Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Shape-morph runner built and soft-launched in under six weeks.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
Why choose Unity for my game?
Unity is the fastest route to shipping on mobile: one C# codebase exports to iOS, Android, WebGL, and desktop, the asset ecosystem is unmatched, and hiring or handing over is easier than any other engine. For stylized 3D, 2D, and casual-to-midcore scope, it is almost always the right call.
How do you keep Unity games at 60 FPS on low-end Android?
Performance budgets from day one: draw-call and texture-memory caps per scene, sprite atlasing, object pooling, Addressables for memory streaming, IL2CPP builds, and profiling on real $150 Android devices, not just the editor profiler.
Can you take over an existing Unity project?
Yes, rescue work is a specialty. We start with a paid technical audit (code quality, architecture, performance, asset hygiene), give you a written report, then quote the takeover with fixed milestones.
Do you build multiplayer games in Unity?
Yes. We have shipped real-time and turn-based multiplayer using Photon, Mirror, and Netcode for GameObjects, with PlayFab or Firebase for accounts, matchmaking, and cloud saves.
What Unity version do you use?
Unity 6 LTS for new projects, and whatever your existing project pins for takeovers. We only adopt LTS releases for client work, never beta versions.
Who owns the Unity project and source code?
You do, 100%. Repos live under your organization from day one, and full IP assignment is written into the contract.

READY TO BUILD IN UNITY?

Send your GDD, prototype, or one-page idea, we respond within 48 hours with a scoped plan, timeline, and fixed price.

Discuss Your Game Idea