Android Game Development

ANDROID GAMESTHAT RUNON EVERYTHING.

Android-first game development tuned for the real device market, from flagships to $100 phones. Google Play launch, ranking assets, and post-launch updates included.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
FULL-RANGE DEVICE SUPPORT

Tested on real low-end hardware, Mali GPUs, 2GB RAM devices, API 24+. Your install base is bigger than flagships.

02 //
PLAY STORE DELIVERY

App bundles, Play Asset Delivery, data-safety forms, content ratings, and staged rollouts handled end to end.

03 //
MONETIZATION WIRED IN

AdMob/MAX mediation, rewarded placements, IAP with server-side receipt validation, revenue plumbing done properly.

04 //
VITALS-CLEAN BUILDS

ANR and crash rates kept under Play thresholds, because Google buries games that miss its Android Vitals bar.

STEP 01
SCOPE

Device floor, market target, monetization model, fixed milestones.

STEP 02
BUILD

Core loop with performance budgets enforced per device tier.

STEP 03
TEST

Real-device lab pass, Play pre-launch report, closed testing track.

STEP 04
LAUNCH

Staged rollout, Vitals monitoring, first-month update cadence.

UNITYANDROID SDKKOTLINPLAY CONSOLEADMOB / MAXFIREBASEPLAY BILLINGVULKANPROGUARD / R8UNITYANDROID SDKKOTLINPLAY CONSOLEADMOB / MAXFIREBASEPLAY BILLINGVULKANPROGUARD / R8
01 //
ANDROID MVP
from $4k

Playable Android build in 4 weeks, on the internal testing track.

  • ✓ Single-loop playable
  • ✓ Internal testing track
  • ✓ Analytics baseline
02 //
PLAY STORE LAUNCH
from $12k

Full production through public Google Play release.

  • ✓ Full art + code
  • ✓ Store listing + ASO
  • ✓ Staged rollout
03 //
LIVE TITLE SUPPORT
monthly

Updates, events, and Vitals care for games already live on Play.

  • ✓ Monthly update cycle
  • ✓ Crash/ANR monitoring
  • ✓ LiveOps events
Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

Super Marino: Jungle Adventure
RUNNER
Super Marino: Jungle Adventure

Classic platformer action tuned for mid-range Android devices.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Casual makeover title with cosmetic economy and daily events.

Bus Jam: Passenger Escape
PUZZLE
Bus Jam: Passenger Escape

Color-sort puzzler with difficulty curve tuned from analytics.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How much does Android game development cost?
A 4-week Android MVP starts at $4k. A polished Google Play launch typically runs $12k-$40k depending on art scope and meta-depth. Live-title support is a monthly retainer sized to your update cadence.
What Android versions and devices do you support?
Standard floor is Android 7 (API 24) and 2GB RAM, roughly 95% of active devices. We test on real low-end hardware, not just emulators, because that is where most installs come from.
Do you handle Google Play policy and data-safety requirements?
Yes, data-safety forms, content ratings (IARC), ads policy compliance, target-API deadlines, and the review process. We have shipped through every Play policy wave since 2021.
Can you improve my existing Android game’s performance?
Yes. We run a profiling audit (frame time, memory, ANR sources), fix the top offenders, and typically bring mid-range devices from 30 to 60 FPS within a fixed-price optimization sprint.
Do you also release the same game on iOS?
Almost always, Unity exports both from one codebase, so iOS adds a small increment, not a second budget. See our iOS game development service for the Apple-specific work.

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