iOS Game Development

iOS GAMES,POLISHEDFOR APPLE.

iPhone and iPad game development with Metal-level polish, built to pass App Store review the first time and feel native to the platform players pay on.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
APPLE-GRADE POLISH

ProMotion 120Hz support, haptics, Dynamic Island awareness, and launch-fast load times, details Apple players notice.

02 //
REVIEW-PROOF SUBMISSIONS

App Store Review Guidelines compliance checked before submission, privacy manifests, ATT prompts, IAP rules, sign-in requirements.

03 //
MONETIZATION FOR iOS

StoreKit 2 IAP, subscription flows, and post-ATT ad strategy, economics designed for how iOS actually monetizes now.

04 //
TESTFLIGHT PIPELINE

Weekly TestFlight builds to your stakeholders from week one, no waiting until "done" to feel the game.

STEP 01
SCOPE

Device targets, monetization model, review-risk checklist, milestones.

STEP 02
BUILD

Core loop with weekly TestFlight builds from the first playable.

STEP 03
POLISH

Metal profiling, thermals, haptics, icon/screenshot production.

STEP 04
LAUNCH

App Store submission, review handling, phased release.

UNITYSWIFTMETALSTOREKIT 2TESTFLIGHTGAME CENTERFIREBASEAPPSFLYERXCODE CLOUDUNITYSWIFTMETALSTOREKIT 2TESTFLIGHTGAME CENTERFIREBASEAPPSFLYERXCODE CLOUD
01 //
iOS MVP
from $4k

Playable TestFlight build in 4 weeks.

  • ✓ Single-loop playable
  • ✓ TestFlight distribution
  • ✓ Analytics baseline
02 //
APP STORE LAUNCH
from $12k

Full production through public App Store release.

  • ✓ Full art + code
  • ✓ Store listing + ASO
  • ✓ Phased release
03 //
iOS + ANDROID
from $15k

Both stores from one Unity codebase, the usual smart choice.

  • ✓ Single codebase
  • ✓ Both store listings
  • ✓ Unified analytics
Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Shape-morph runner built and soft-launched in under six weeks.

Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

ASMR cleaning game with hand-authored 3D environments.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Casual logic puzzler with 60+ levels and rewarded ad economy.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How much does iOS game development cost?
A 4-week TestFlight MVP starts at $4k; a full App Store launch typically runs $12k-$40k. Adding Android from the same Unity codebase usually adds 15-25%, not double.
Will my game pass App Store review?
We pre-flight every submission against the current Review Guidelines, privacy manifests, ATT, IAP rules, account-deletion requirements, and have a first-pass approval rate we protect carefully. If Apple flags something, resolving it is on us.
Do you support iPad and Apple Silicon Macs?
Yes, universal builds with proper iPad layouts, and "Designed for iPad" Mac availability when it fits the game.
How do iOS games make money after ATT?
Post-ATT, iOS economics favor IAP, subscriptions, and rewarded ads over interstitial-heavy models. We design the economy for that reality and wire StoreKit 2 with server-side receipt validation.
Can you take over an existing iOS game?
Yes, we audit the Xcode/Unity project, certificates, and store health, then quote a fixed-scope takeover including the next update shipped.

SHIP IT ON THE APP STORE.

Send your concept, scoped plan, timeline, and fixed price within 48 hours.

Discuss Your Game Idea