iOS GAMES,POLISHEDFOR APPLE.
iPhone and iPad game development with Metal-level polish, built to pass App Store review the first time and feel native to the platform players pay on.














WHAT YOU GET
/ 04 CORE PILLARSProMotion 120Hz support, haptics, Dynamic Island awareness, and launch-fast load times, details Apple players notice.
App Store Review Guidelines compliance checked before submission, privacy manifests, ATT prompts, IAP rules, sign-in requirements.
StoreKit 2 IAP, subscription flows, and post-ATT ad strategy, economics designed for how iOS actually monetizes now.
Weekly TestFlight builds to your stakeholders from week one, no waiting until "done" to feel the game.
HOW WE WORK
/ 4-STEP PROCESSDevice targets, monetization model, review-risk checklist, milestones.
Core loop with weekly TestFlight builds from the first playable.
Metal profiling, thermals, haptics, icon/screenshot production.
App Store submission, review handling, phased release.
ENGAGEMENT MODELS
/ PICK YOUR PACEPlayable TestFlight build in 4 weeks.
- ✓ Single-loop playable
- ✓ TestFlight distribution
- ✓ Analytics baseline
Full production through public App Store release.
- ✓ Full art + code
- ✓ Store listing + ASO
- ✓ Phased release
Both stores from one Unity codebase, the usual smart choice.
- ✓ Single codebase
- ✓ Both store listings
- ✓ Unified analytics
FEATURED WORK
SEE ALL 40+ TITLES →One-tap hyper-casual with tuned CPI and satisfying squish physics.
Shape-morph runner built and soft-launched in under six weeks.
ASMR cleaning game with hand-authored 3D environments.
Casual logic puzzler with 60+ levels and rewarded ad economy.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSHow much does iOS game development cost?
Will my game pass App Store review?
Do you support iPad and Apple Silicon Macs?
How do iOS games make money after ATT?
Can you take over an existing iOS game?
SHIP IT ON THE APP STORE.
Send your concept, scoped plan, timeline, and fixed price within 48 hours.