How do I start a project with Game Tactics?
Send your brief, a GDD, a deck, or a one-paragraph idea, through the contact form. Within 48 hours you get a scoped proposal: engagement model, milestones, timeline, and a fixed price. No discovery-call gauntlet before you see numbers.
How quickly can development actually begin?
Typically within a week of proposal approval. Dedicated developer placements can embed within days; full productions start as soon as the milestone plan is signed.
I only have an idea, no design document. Is that enough?
Yes. Many of our projects start as a one-pager. The scoping phase shapes the concept into a buildable plan, and the 4-week MVP exists precisely to validate ideas before big budgets.
Do you sign NDAs?
Yes, before we read anything sensitive. Use your template or ours.
Do you work with first-time founders?
Constantly, roughly half our full-cycle work. Expect honest pushback on scope: our job is to get you to a playable, testable game before your budget is spent on features the data would have killed.
How much does game development cost?
A 4-week MVP starts at $4k. Polished hyper-casual launches run $5k-$12k, casual titles with meta $12k-$40k, midcore $40k+. Dedicated developers from $3k-$4.5k/month. Every quote is fixed-price against a written scope.
What engagement models do you offer?
Three: Full-Cycle (we run production end to end), Co-Development (we embed in your team and pipeline), and Dedicated Developers (named engineers on monthly retainer). Most clients start small and scale the model that fits.
Fixed price or hourly?
Fixed price for defined scopes, you should never carry the estimation risk for work we control. Hourly/retainer applies only to embedded staffing, where you control the backlog.
What happens if the scope changes mid-project?
Change requests get the same treatment as the original scope: written impact on timeline and price, approved before work continues. No surprise invoices, ever.
Do you offer revenue-share deals?
Selectively, for hyper-casual concepts with strong publisher fit, typically as reduced cash + rev-share hybrids. Pure rev-share is rare and reserved for exceptional concepts.
Which engines and technologies do you use?
Unity (C#) and Unreal Engine 5 (C++/Blueprints) for development; Blender, Maya, ZBrush, and Substance for art; Firebase, PlayFab, Photon, GameAnalytics, and AppsFlyer for backend, multiplayer, and analytics.
How often will I see progress?
Playable builds every 48 hours via TestFlight or internal tracks, plus a weekly review call in your timezone. You watch the game grow, no black-box months.
Can you take over an existing project?
Yes, rescues and takeovers are a specialty. We start with a paid technical audit (from $1.5k) that produces a written report and a fixed takeover quote, so you know exactly what you are buying.
Do you build multiplayer games?
Yes, real-time and turn-based, using Photon, Mirror, or Netcode for GameObjects with PlayFab/Firebase backends. Multiplayer is scoped as multiplayer from day one; it is never a bolt-on.
Do you handle store submission?
End to end: ASO copy, screenshots, preview videos, listing setup, privacy/data-safety forms, and the review process on both App Store and Google Play, including fixing whatever review flags.
Who owns the IP and source code?
You do, 100%, as work-for-hire with full IP assignment in the base contract. Repositories live under your accounts from day one, so you are never locked out of your own game.
Will you showcase my game in your portfolio?
Only with your written permission. Under NDA, the project simply never appears anywhere.
How do you handle confidential builds and data?
Least-privilege access under your identity provider where possible, encrypted machines, and no client assets on personal devices. We can work inside your VPN/VDI if policy requires.
What if we want to move development in-house later?
That is a supported exit, not a betrayal: documented codebases, handover sessions, and optional overlap support while your hires ramp. Clean handovers are why clients come back for the next game.
Where are you based and what timezones do you cover?
We operate with guaranteed daily overlap with US and European hours for calls, standups, and reviews, clients across the USA, UK, and EU run live rituals with us daily.

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