Game LiveOps

LAUNCH ISDAY ONE,NOT THE END.

LiveOps that keep your game earning, seasonal events, economy tuning, A/B tests, and a reliable update cadence, run with the KPIs agreed before go-live.

D30
Retention Focus
40+
Titles Shipped
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
EVENT & SEASON PIPELINE

A rolling calendar of live events, seasonal content, and limited-time offers, planned quarterly, shipped on schedule.

02 //
ECONOMY & DIFFICULTY TUNING

Source/sink analysis, progression pacing, and offer pricing tuned from your actual player data.

03 //
A/B TESTING DISCIPLINE

Remote-config experiments with proper cohorting, every change measured against retention and revenue before full rollout.

04 //
CRASH & VITALS CARE

Crash-free rate, ANR, and store-health monitoring with a fix SLA, because stores bury unstable games.

STEP 01
AUDIT

Analytics review, economy map, retention funnel, quick wins list.

STEP 02
KPI CONTRACT

Agree targets: D1/D7/D30, ARPDAU, crash-free rate. Deliverables tied to them.

STEP 03
OPERATE

Monthly event calendar, update cadence, experiment pipeline.

STEP 04
REVIEW & SCALE

Monthly KPI review, double down on what moves numbers.

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01 //
LIVEOPS AUDIT
from $2k

Two-week deep dive into your analytics, economy, and retention funnel.

  • ✓ Written findings report
  • ✓ Quick-wins list
  • ✓ KPI baseline
02 //
LIVEOPS RETAINER
monthly

Ongoing events, updates, and experiments run by a dedicated pod.

  • ✓ Monthly event calendar
  • ✓ Update cadence
  • ✓ KPI reviews
03 //
RESCUE SPRINT
fixed

Six weeks to stabilize a declining title, crashes, economy, retention.

  • ✓ Crash triage
  • ✓ Economy rebalance
  • ✓ Re-engagement events
Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Casual makeover title with cosmetic economy and daily events.

Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

ASMR cleaning game with hand-authored 3D environments.

Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
What exactly is game LiveOps?
Everything that happens after launch to keep players returning and paying: live events, seasonal content, economy tuning, A/B-tested changes, offer scheduling, and stability care. Games with active LiveOps routinely earn multiples of launch-and-leave titles over their lifetime.
Can you run LiveOps on a game you did not build?
Yes, that is most of our LiveOps work. We start with a two-week audit of your analytics and codebase, then propose a KPI-tied operating plan.
Which KPIs do you commit to?
We agree targets up front, typically D1/D7/D30 retention, ARPDAU, session length, and crash-free rate, and report against them monthly. Deliverables are tied to the numbers, not to activity.
How often should a live game update?
For casual titles, a meaningful event or content drop every 2-4 weeks keeps retention healthy; hybrid-casual and midcore benefit from monthly seasons. Cadence is set by what your data shows players respond to.
What does LiveOps cost?
The audit is from $2k. Retainers are sized to cadence, a monthly event + update cycle for a casual title is typically a fraction of what the retention uplift returns. We will show the math in the proposal.

KEEP YOUR GAME GROWING.

Send us your store link, audit findings and a KPI-tied LiveOps plan within two weeks.

Discuss Your Game Idea