LAUNCH ISDAY ONE,NOT THE END.
LiveOps that keep your game earning, seasonal events, economy tuning, A/B tests, and a reliable update cadence, run with the KPIs agreed before go-live.














WHAT YOU GET
/ 04 CORE PILLARSA rolling calendar of live events, seasonal content, and limited-time offers, planned quarterly, shipped on schedule.
Source/sink analysis, progression pacing, and offer pricing tuned from your actual player data.
Remote-config experiments with proper cohorting, every change measured against retention and revenue before full rollout.
Crash-free rate, ANR, and store-health monitoring with a fix SLA, because stores bury unstable games.
HOW WE WORK
/ 4-STEP PROCESSAnalytics review, economy map, retention funnel, quick wins list.
Agree targets: D1/D7/D30, ARPDAU, crash-free rate. Deliverables tied to them.
Monthly event calendar, update cadence, experiment pipeline.
Monthly KPI review, double down on what moves numbers.
ENGAGEMENT MODELS
/ PICK YOUR PACETwo-week deep dive into your analytics, economy, and retention funnel.
- ✓ Written findings report
- ✓ Quick-wins list
- ✓ KPI baseline
Ongoing events, updates, and experiments run by a dedicated pod.
- ✓ Monthly event calendar
- ✓ Update cadence
- ✓ KPI reviews
Six weeks to stabilize a declining title, crashes, economy, retention.
- ✓ Crash triage
- ✓ Economy rebalance
- ✓ Re-engagement events
FEATURED WORK
SEE ALL 40+ TITLES →Sim with progression meta, IAP economy, and live-ops cycle.
Casual makeover title with cosmetic economy and daily events.
ASMR cleaning game with hand-authored 3D environments.
One-tap hyper-casual with tuned CPI and satisfying squish physics.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSWhat exactly is game LiveOps?
Can you run LiveOps on a game you did not build?
Which KPIs do you commit to?
How often should a live game update?
What does LiveOps cost?
KEEP YOUR GAME GROWING.
Send us your store link, audit findings and a KPI-tied LiveOps plan within two weeks.