3D Modelling & Game Art

3D ART.GAME-READY.PIXEL-PERFECT.

Stylized to PBR, characters to environments, props to VFX. Optimized for mobile, console, or PC. Built for Unity and Unreal — drag-and-drop into your scene.

40+
Titles Shipped
6
Art Styles Mastered
100%
Game-Ready Output
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
CHARACTERS + RIGS

Stylized or PBR characters with topology built for animation. Includes rigs, skin weights, blend shapes, and facial morphs.

02 //
ENVIRONMENTS + PROPS

Modular environment kits, hero props, vehicles, weapons. LODs and collision meshes included. Built for instancing and performance.

03 //
ANIMATION + VFX

2D/3D animation, locomotion, combat, cinematics. Particle VFX, shader effects, post-processing. Unity Shader Graph and Niagara.

04 //
UI + 2D ART

Game UI, HUD, icons, illustrations, store screenshots, marketing art. Pixel-perfect for any aspect ratio.

STEP 01
STYLE FRAME

Reference gathering, style exploration, mood boards. 1-2 paint-overs to lock visual direction.

STEP 02
CONCEPT

2D concept art and turn-arounds approved before any 3D work begins.

STEP 03
PRODUCTION

Modelling, texturing, rigging, animation. Daily WIP sharing for fast feedback loops.

STEP 04
INTEGRATION

Drop-in delivery: optimized FBX/GLB, materials set up in Unity/Unreal, performance budget verified.

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01 //
PER ASSET
$30–$800

Best for one-off models, props, or icons. Quoted per item with revision rounds included.

  • ✓ 1–3 revision rounds
  • ✓ Game-ready FBX/GLB
  • ✓ PBR or stylized
02 //
ART PACKS
$1.5k–$8k

Modular environment kits, character + animation sets, full UI packs. Best for level builds.

  • ✓ Modular kit
  • ✓ LODs + collision
  • ✓ Style guide doc
03 //
FULL ART RETAINER
$2k–$5k / mo

Dedicated 3D artist embedded in your team. Best for ongoing content production.

  • ✓ Same artist guaranteed
  • ✓ Daily deliveries
  • ✓ Includes art lead reviews
Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

Stylized 3D characters, environments, and VFX. Optimized for low-end Android.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Custom UI, character customization rigs, mini-game art.

Nut & Bolt 3D: Sort Puzzle
PUZZLE
Nut & Bolt 3D: Sort Puzzle

PBR-textured props with realistic materials and shaders.

Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

Stylized 3D environment art and prop pipeline.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days — progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How much does 3D modelling for games cost?
Per-asset: $30 (simple prop) to $800 (hero character with rig + animations). Modular environment kits: $1.5k–$8k. Full-time retainer: $2k–$5k/month for a dedicated 3D artist.
What art styles do you work in?
Stylized (Hyper-casual, Toon, Low-poly), Semi-realistic (mobile-friendly PBR), Full PBR (console/PC), 2D pixel art, vector UI, and hand-painted textures.
Are your assets game-ready and optimized?
Yes. Every model ships with appropriate poly counts, LODs, collision meshes, optimized UVs, and texture atlases. Mobile assets target our published performance budgets (under 3MB per character including textures, typically).
Do you deliver assets in Unity or Unreal-ready format?
Both. Unity: FBX with imported materials and prefabs. Unreal: FBX or USD with set-up materials and blueprint stubs. Source files (Blender, Maya, ZBrush) included.
Can you match an existing art style?
Yes — we routinely match existing styles for studios extending live games. Send 5–10 reference images of what you want and we'll produce a paint-over before quoting.
How fast can you turn around art assets?
Simple props: 2–3 days. Hero characters with rigs and animations: 2–3 weeks. Full environment kits: 4–6 weeks. Retainer engagements deliver daily WIPs.

NEED GAME ART YESTERDAY?

Send a brief, references, and your engine of choice. We'll come back with a quote, sample, and timeline within 48 hours.

Discuss Your Game Idea