Unreal Engine Development

UNREALFIDELITY.REAL DEADLINES.

Unreal Engine 5 development in C++ and Blueprints, high-fidelity PC, console, and mobile experiences with Nanite, Lumen, and multiplayer done right.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
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01 //
UE5 PRODUCTION

Gameplay in C++ and Blueprints, Nanite/Lumen scenes, Niagara VFX, full-cycle or embedded in your team.

02 //
PC & HIGH-END MOBILE

Scalability settings engineered per tier, the same game looking right on a 4090 and a mid-range phone.

03 //
MULTIPLAYER & REPLICATION

Dedicated servers, replication graphs, EOS integration, networked gameplay engineered, not bolted on.

04 //
BLUEPRINT-TO-C++ RESCUE

Blueprint spaghetti slowing your frame rate? We refactor hot paths to C++ with measurable before/after profiling.

STEP 01
SCOPE

Fidelity target, platform matrix, C++/Blueprint split, fixed milestones.

STEP 02
BUILD

Greybox first, then art passes, playable builds shared every week.

STEP 03
OPTIMIZE

Unreal Insights profiling, scalability tiers, shader and streaming budgets.

STEP 04
SHIP

Packaging, storefront requirements, day-one patch plan.

UNREAL ENGINE 5C++BLUEPRINTSNANITELUMENNIAGARAEOSSTEAM SDKPERFORCEUNREAL INSIGHTSUNREAL ENGINE 5C++BLUEPRINTSNANITELUMENNIAGARAEOSSTEAM SDKPERFORCEUNREAL INSIGHTS
01 //
UE5 PROTOTYPE
from $6k

A vertical slice in Unreal, prove the look and the loop.

  • ✓ Greybox + one polished scene
  • ✓ Core mechanic playable
  • ✓ Performance baseline
02 //
FULL PRODUCTION
from $25k

Complete UE5 game, art, code, QA, and storefront launch.

  • ✓ C++ architecture
  • ✓ Full content production
  • ✓ Steam/console packaging
03 //
UE5 SPECIALISTS
monthly

Senior Unreal engineers embedded in your existing production.

  • ✓ Named engineers
  • ✓ Your Perforce & sprints
  • ✓ C++ and Blueprint fluent
Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

ASMR cleaning game with hand-authored 3D environments.

Super Marino: Jungle Adventure
RUNNER
Super Marino: Jungle Adventure

Classic platformer action tuned for mid-range Android devices.

Bus Jam: Passenger Escape
PUZZLE
Bus Jam: Passenger Escape

Color-sort puzzler with difficulty curve tuned from analytics.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
Unity or Unreal, which should I choose?
Unreal wins for high-fidelity 3D, cinematic lighting, and PC/console-first titles. Unity wins for mobile-first, 2D, stylized, and fast-iteration casual games. We build in both, so our recommendation follows your game, not our preference, tell us your target and we will give you a straight answer.
Do you write C++ or just Blueprints?
Both, deliberately: C++ for systems, performance-critical paths, and anything networked; Blueprints for content, tuning, and designer-facing workflows. Pure-Blueprint projects are fine for prototypes; production code gets a C++ backbone.
Can Unreal Engine games run on mobile?
Yes, with discipline. UE5 mobile builds need aggressive scalability settings, careful shader budgets, and device-tier testing. If your art direction is realistic 3D, Unreal on mobile is viable; for casual 2D/3D, Unity is usually the cheaper path.
Do you handle Steam and console releases?
Steam yes, packaging, achievements, cloud saves, and store page setup. Console (PlayStation/Xbox/Switch) we handle the technical build and cert-readiness checklist, working alongside your platform account.
Can you rescue an existing Unreal project?
Yes. We audit the codebase with Unreal Insights, identify the frame-time and memory culprits, and quote a fixed-scope refactor, typically converting Blueprint hot paths to C++ and repairing streaming setups.

BUILD IT IN UNREAL.

Tell us your fidelity target and platforms, we respond within 48 hours with an engine recommendation, scope, and fixed price.

Discuss Your Game Idea