Game UI/UX Design

INTERFACESPLAYERSJUST GET.

Game UI/UX that converts, FTUE flows, HUDs, shops, and meta screens designed from player psychology and delivered as implemented Unity prefabs, not just mockups.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
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01 //
FTUE THAT RETAINS

First-session flows engineered to the aha-moment fast, every added step measured against D1 retention.

02 //
HUD & CORE UI

In-game interfaces that stay readable mid-action, hierarchy, thumb zones, and safe areas designed for real devices.

03 //
SHOP & OFFER SCREENS

Monetization surfaces designed for clarity and conversion, value communication without dark patterns.

04 //
IMPLEMENTED, NOT JUST DRAWN

Delivered as Unity prefabs with proper anchoring, states, and transitions, skip the designer-to-dev translation loss.

STEP 01
UX AUDIT

Flow mapping, friction inventory, benchmark against genre leaders.

STEP 02
WIREFRAME

Grayscale flows validated on-device before any visual polish.

STEP 03
VISUAL DESIGN

Full-fidelity screens in your art direction, state-complete.

STEP 04
IMPLEMENT

Unity prefabs with anchors, animation, and SFX hooks.

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01 //
UX AUDIT
from $1.2k

Full flow review with annotated friction report and quick wins.

  • ✓ Flow map
  • ✓ Friction report
  • ✓ Benchmark comparison
02 //
SCREEN PACKAGE
from $3k

A complete flow (FTUE, shop, or meta) designed and implemented.

  • ✓ Wireframe → visual → prefab
  • ✓ All states & edge cases
  • ✓ 2 revision rounds
03 //
FULL GAME UI
from $8k

Every screen in your game, coherent system, implemented.

  • ✓ Design system
  • ✓ All screens implemented
  • ✓ Handoff documentation
Idle Girl: Life Simulator
CASUAL
Idle Girl: Life Simulator

UI-driven idle sim, 40+ screens designed and implemented.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Character-heavy casual title with full cosmetic art pipeline.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Readable puzzle UI with color-blind safe palette.

Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Prop-dense 3D sim environment built on strict draw-call budgets.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
Do you deliver designs or working UI?
Both, the differentiator is that we implement. Figma files document the system, but the deliverable is Unity prefabs with correct anchoring, states, and transitions. What you approve in design is what ships.
Can you redesign the UI of a live game?
Yes, carefully. We audit first, redesign in slices (FTUE first, usually), and A/B test each slice against retention before full rollout. Live players punish big-bang UI changes.
What makes game UI different from app UI?
Games fight for attention mid-action: UI must be readable at a glance, respect thumb zones during gameplay, and carry the game’s fantasy without drowning it. App-design habits, dense menus, small targets, web patterns, measurably hurt game retention.
How do you design FTUE (first-time user experience)?
Backwards from the aha-moment: identify the moment players "get" your game, strip everything that delays it, and gate tutorials to just-in-time teaching. Then instrument every step and cut where the funnel leaks.
What does game UI/UX design cost?
Audits from $1.2k, a full designed-and-implemented flow from $3k, complete game UI systems from $8k. Fixed quotes against a defined screen list.

MAKE EVERY SCREEN EARN ITS PLACE.

Send your build, a UX audit plan and fixed quote within 48 hours.

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