FIND IT BEFOREPLAYERSDO.
QA that protects launches, functional passes, real-device testing, store compliance checks, and automated smoke tests wired into your build pipeline.














WHAT YOU GET
/ 04 CORE PILLARSTest plans from your design docs, regression suites per release, and bug reports your devs can act on, repro steps, video, device, build.
Low-end Android to latest iPhone, thermal, memory, and network-condition testing on hardware players actually own.
Pre-submission passes against App Store and Play policy checklists, catch the rejection before Apple does.
Unity Test Framework + device-farm runs on every build, the crash you introduced Tuesday is flagged Tuesday.
HOW WE WORK
/ 4-STEP PROCESSTest strategy from your GDD, coverage map, device matrix, exit criteria.
Functional + device passes per build, triaged into your tracker.
Release-candidate regression suite with go/no-go report.
Smoke suite in CI so every future build self-checks.
ENGAGEMENT MODELS
/ PICK YOUR PACEFull functional + device pass on one release candidate.
- ✓ Device matrix pass
- ✓ Triaged bug reports
- ✓ Go/no-go report
A dedicated QA engineer inside your sprint cycle.
- ✓ Per-build testing
- ✓ Regression ownership
- ✓ Your tracker & rituals
CI smoke-test suite built for your project.
- ✓ Unity Test Framework
- ✓ Device-farm integration
- ✓ Maintenance docs
FEATURED WORK
SEE ALL 40+ TITLES →Color-sort puzzler with difficulty curve tuned from analytics.
Casual logic puzzler with 60+ levels and rewarded ad economy.
Sim with progression meta, IAP economy, and live-ops cycle.
One-tap hyper-casual with tuned CPI and satisfying squish physics.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSWhat does game QA cost?
Which devices do you test on?
Can you test a game before store submission?
Do you do QA for games you did not build?
Manual or automated testing?
SHIP WITH CONFIDENCE.
Send your build and target date, a QA plan with device matrix and fixed price within 48 hours.