Game QA & Testing

FIND IT BEFOREPLAYERSDO.

QA that protects launches, functional passes, real-device testing, store compliance checks, and automated smoke tests wired into your build pipeline.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
STRUCTURED FUNCTIONAL QA

Test plans from your design docs, regression suites per release, and bug reports your devs can act on, repro steps, video, device, build.

02 //
REAL-DEVICE LAB

Low-end Android to latest iPhone, thermal, memory, and network-condition testing on hardware players actually own.

03 //
STORE COMPLIANCE

Pre-submission passes against App Store and Play policy checklists, catch the rejection before Apple does.

04 //
AUTOMATED SMOKE TESTS

Unity Test Framework + device-farm runs on every build, the crash you introduced Tuesday is flagged Tuesday.

STEP 01
PLAN

Test strategy from your GDD, coverage map, device matrix, exit criteria.

STEP 02
EXECUTE

Functional + device passes per build, triaged into your tracker.

STEP 03
REGRESS

Release-candidate regression suite with go/no-go report.

STEP 04
AUTOMATE

Smoke suite in CI so every future build self-checks.

UNITY TEST FRAMEWORKAPPIUMFIREBASE TEST LABBROWSERSTACKJIRATESTRAILCHARLES PROXYUNITY TEST FRAMEWORKAPPIUMFIREBASE TEST LABBROWSERSTACKJIRATESTRAILCHARLES PROXY
01 //
RELEASE PASS
from $1.5k

Full functional + device pass on one release candidate.

  • ✓ Device matrix pass
  • ✓ Triaged bug reports
  • ✓ Go/no-go report
02 //
EMBEDDED QA
monthly

A dedicated QA engineer inside your sprint cycle.

  • ✓ Per-build testing
  • ✓ Regression ownership
  • ✓ Your tracker & rituals
03 //
AUTOMATION SETUP
from $4k

CI smoke-test suite built for your project.

  • ✓ Unity Test Framework
  • ✓ Device-farm integration
  • ✓ Maintenance docs
Bus Jam: Passenger Escape
PUZZLE
Bus Jam: Passenger Escape

Color-sort puzzler with difficulty curve tuned from analytics.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Casual logic puzzler with 60+ levels and rewarded ad economy.

Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
What does game QA cost?
A single release pass starts at $1.5k. Embedded QA is a monthly rate per engineer. Automation setup is a from-$4k fixed project that pays for itself within a few release cycles.
Which devices do you test on?
A maintained matrix from 2GB-RAM Android (Mali and Adreno) through the latest iPhones and iPads, plus network-condition and thermal-throttle scenarios. We match the matrix to your actual audience analytics.
Can you test a game before store submission?
Yes, our compliance pass runs your build against current App Store and Google Play checklists (privacy, ATT, data safety, content rating alignment) so the rejection happens in our lab, not in review.
Do you do QA for games you did not build?
Yes, QA is fully standalone. Most QA clients develop in-house and use us as the independent testing gate before releases.
Manual or automated testing?
Both, in the right places: automation for smoke and regression (fast, every build), humans for gameplay feel, edge cases, and exploratory passes. Automation without manual QA misses what players notice first.

SHIP WITH CONFIDENCE.

Send your build and target date, a QA plan with device matrix and fixed price within 48 hours.

Discuss Your Game Idea