PROTOTYPE.TEST.SCALE.
Hyper-casual and hybrid-casual development at market speed, concept to CPI-testable build in 2-3 weeks, with the ad economy and analytics publishers expect.














WHAT YOU GET
/ 04 CORE PILLARSA CPI-testable build in 2-3 weeks, one mechanic, satisfying core loop, marketing-ready gameplay footage.
SDK integrations (Adjust/AppsFlyer, mediation, analytics events) exactly to your publisher’s checklist.
Winning mechanic? We add the meta, progression, collections, live events, to push retention past D30.
Prototype pipelines: 3-4 concepts per month at a fixed batch price, because hyper-casual is a numbers game.
HOW WE WORK
/ 4-STEP PROCESSMechanic selection from trend analysis, art style, hook definition.
Core loop, 10-15 levels, FTUE, SDK integration.
CPI creatives, store assets, analytics events, publisher handoff.
Kill, iterate, or greenlight, data decides, fast.
ENGAGEMENT MODELS
/ PICK YOUR PACEOne CPI-testable prototype with creatives, in 2-3 weeks.
- ✓ Core loop + 10 levels
- ✓ SDKs integrated
- ✓ 2 video creatives
3 prototypes per month on a rolling pipeline.
- ✓ 3 concepts monthly
- ✓ Shared learnings
- ✓ Priority iteration
Take a winning test to global launch with hybrid meta.
- ✓ Meta progression
- ✓ LiveOps setup
- ✓ Store launch
FEATURED WORK
SEE ALL 40+ TITLES →One-tap hyper-casual with tuned CPI and satisfying squish physics.
Shape-morph runner built and soft-launched in under six weeks.
Classic platformer action tuned for mid-range Android devices.
Casual makeover title with cosmetic economy and daily events.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSHow fast can you build a hyper-casual prototype?
What CPI and retention benchmarks do you target?
Do you work with publishers?
Is hyper-casual still worth it in 2026?
Who owns the prototypes that do not get greenlit?
YOUR NEXT HIT STARTS AS A TEST.
Send us a mechanic reference or let us pitch concepts, batch pricing and timeline within 48 hours.