Hyper-Casual Development

PROTOTYPE.TEST.SCALE.

Hyper-casual and hybrid-casual development at market speed, concept to CPI-testable build in 2-3 weeks, with the ad economy and analytics publishers expect.

40+
Titles Shipped
2-3
Weeks to CPI Test
5.0
Client Rating
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
MARKET-SPEED PROTOTYPING

A CPI-testable build in 2-3 weeks, one mechanic, satisfying core loop, marketing-ready gameplay footage.

02 //
PUBLISHER-READY BUILDS

SDK integrations (Adjust/AppsFlyer, mediation, analytics events) exactly to your publisher’s checklist.

03 //
HYBRID-CASUAL UPGRADES

Winning mechanic? We add the meta, progression, collections, live events, to push retention past D30.

04 //
BATCH ECONOMICS

Prototype pipelines: 3-4 concepts per month at a fixed batch price, because hyper-casual is a numbers game.

WEEK 01
CONCEPT

Mechanic selection from trend analysis, art style, hook definition.

WEEK 02
BUILD

Core loop, 10-15 levels, FTUE, SDK integration.

WEEK 03
TEST-READY

CPI creatives, store assets, analytics events, publisher handoff.

WEEK 04+
ITERATE OR SCALE

Kill, iterate, or greenlight, data decides, fast.

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01 //
SINGLE PROTOTYPE
from $3k

One CPI-testable prototype with creatives, in 2-3 weeks.

  • ✓ Core loop + 10 levels
  • ✓ SDKs integrated
  • ✓ 2 video creatives
02 //
PROTOTYPE BATCH
from $8k/mo

3 prototypes per month on a rolling pipeline.

  • ✓ 3 concepts monthly
  • ✓ Shared learnings
  • ✓ Priority iteration
03 //
SCALE-UP
from $10k

Take a winning test to global launch with hybrid meta.

  • ✓ Meta progression
  • ✓ LiveOps setup
  • ✓ Store launch
Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

One-tap hyper-casual with tuned CPI and satisfying squish physics.

Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Shape-morph runner built and soft-launched in under six weeks.

Super Marino: Jungle Adventure
RUNNER
Super Marino: Jungle Adventure

Classic platformer action tuned for mid-range Android devices.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Casual makeover title with cosmetic economy and daily events.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How fast can you build a hyper-casual prototype?
Two to three weeks from concept to CPI-testable build, including SDK integration and two video creatives for the test campaign.
What CPI and retention benchmarks do you target?
Depends on genre and geo, but typical gates are CPI under $0.40 on US Android with D1 over 35% for a greenlight. We wire GameAnalytics events so the decision is made on data, not opinion.
Do you work with publishers?
Yes, we have shipped through publisher pipelines and build to their SDK checklists (Voodoo, Lion Studios, Supersonic-style requirements). We can also introduce strong-testing games to publishers we know.
Is hyper-casual still worth it in 2026?
Pure hyper-casual is tougher post-ATT, which is why most of our pipeline is hybrid-casual: hyper-casual acquisition costs with mid-core retention mechanics. That is where the market has moved, and it changes the economics significantly.
Who owns the prototypes that do not get greenlit?
You do, every prototype, win or lose, is your IP with full source delivered. Failed tests still teach you (and cost a fraction of a full build).

YOUR NEXT HIT STARTS AS A TEST.

Send us a mechanic reference or let us pitch concepts, batch pricing and timeline within 48 hours.

Discuss Your Game Idea