GAME-READY3D TALENT,ON DEMAND.
Hire 3D artists who ship, character, environment, and prop specialists fluent in Blender, Maya, and Substance, delivering to real polycount and texel budgets.














WHAT YOU GET
/ 04 CORE PILLARSCharacter artists, environment artists, hard-surface prop specialists, and technical artists, matched to your exact need.
Polycount targets, texel density, LOD chains, and draw-call awareness, artists who think in frame budgets, not just renders.
Style-guide adherence verified with a paid test asset before commitment, then production inside your DCC and engine workflow.
One artist or a five-person art pod, scale with your content calendar on two weeks’ notice.
HOW WE WORK
/ 4-STEP PROCESSStyle references, asset types, budgets, and volume expectations.
Artist portfolios matched to your style within 48 hours.
One paid asset through your full pipeline, judge on output.
Batch cadence with weekly reviews inside your tools.
ENGAGEMENT MODELS
/ PICK YOUR PACESenior 3D artists for defined asset lists or overflow work.
- ✓ Weekly timesheets
- ✓ No minimum lock-in
- ✓ Source files always
A dedicated full-time 3D artist on your team.
- ✓ Full-time dedication
- ✓ Your pipeline & reviews
- ✓ 2-week flex notice
Lead + 2-4 artists for sustained content production.
- ✓ Art lead included
- ✓ QC before delivery
- ✓ Volume pricing
FEATURED WORK
SEE ALL 40+ TITLES →Hand-authored stylized 3D environments with ASMR-grade polish.
Prop-dense 3D sim environment built on strict draw-call budgets.
Vibrant stylized 3D with tuned color scripts per world.
Character-heavy casual title with full cosmetic art pipeline.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSHow do I know an artist matches my style?
What 3D software do your artists use?
Can artists work inside our engine and tools?
What does it cost to hire a 3D artist?
Who owns the art and source files?
SCALE YOUR ART TEAM.
Send style references and your asset list, matched portfolios within 48 hours.