Hire 3D Artists

GAME-READY3D TALENT,ON DEMAND.

Hire 3D artists who ship, character, environment, and prop specialists fluent in Blender, Maya, and Substance, delivering to real polycount and texel budgets.

DAYS
To Onboard
5.0
Client Rating
48h
Portfolio Delivery
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
SPECIALISTS BY DISCIPLINE

Character artists, environment artists, hard-surface prop specialists, and technical artists, matched to your exact need.

02 //
GAME BUDGETS RESPECTED

Polycount targets, texel density, LOD chains, and draw-call awareness, artists who think in frame budgets, not just renders.

03 //
YOUR PIPELINE & STYLE

Style-guide adherence verified with a paid test asset before commitment, then production inside your DCC and engine workflow.

04 //
ELASTIC TEAM SIZE

One artist or a five-person art pod, scale with your content calendar on two weeks’ notice.

STEP 01
BRIEF

Style references, asset types, budgets, and volume expectations.

STEP 02
MATCH

Artist portfolios matched to your style within 48 hours.

STEP 03
TEST ASSET

One paid asset through your full pipeline, judge on output.

STEP 04
PRODUCTION

Batch cadence with weekly reviews inside your tools.

BLENDERMAYAZBRUSHSUBSTANCE PAINTERMARMOSETUNITYUNREALPERFORCEBLENDERMAYAZBRUSHSUBSTANCE PAINTERMARMOSETUNITYUNREALPERFORCE
01 //
HOURLY
from $25/hr

Senior 3D artists for defined asset lists or overflow work.

  • ✓ Weekly timesheets
  • ✓ No minimum lock-in
  • ✓ Source files always
02 //
MONTHLY ARTIST
from $3.2k/mo

A dedicated full-time 3D artist on your team.

  • ✓ Full-time dedication
  • ✓ Your pipeline & reviews
  • ✓ 2-week flex notice
03 //
ART POD
custom

Lead + 2-4 artists for sustained content production.

  • ✓ Art lead included
  • ✓ QC before delivery
  • ✓ Volume pricing
Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

Hand-authored stylized 3D environments with ASMR-grade polish.

Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Prop-dense 3D sim environment built on strict draw-call budgets.

Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

Vibrant stylized 3D with tuned color scripts per world.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Character-heavy casual title with full cosmetic art pipeline.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How do I know an artist matches my style?
Portfolio match first, then a paid test asset through your actual pipeline, modeled, textured, and imported in-engine. You commit only after seeing your style executed on your terms.
What 3D software do your artists use?
Blender and Maya for modeling, ZBrush for sculpting, Substance Painter for texturing, Marmoset for presentation, and your pipeline’s conventions for export, naming, and versioning.
Can artists work inside our engine and tools?
Yes, import, material setup, prefab assembly, and LOD verification in Unity or Unreal are standard parts of delivery, not extras. Perforce/Git workflows are second nature.
What does it cost to hire a 3D artist?
From $25/hour, or from $3.2k/month for a dedicated full-time artist. Art pods with a lead and QC layer are quoted per composition. All source files included.
Who owns the art and source files?
You do, models, textures, and the working files (Blend/Maya/ZBrush/Substance projects), assigned as work-for-hire in the base contract.

SCALE YOUR ART TEAM.

Send style references and your asset list, matched portfolios within 48 hours.

Discuss Your Game Idea