Mobile Game Development

MOBILEGAMES.BUILT TO SHIP.

End-to-end mobile game development in Unity and Unreal, hyper-casual, casual, midcore. From prototype to App Store in as little as 4 weeks. Built for studios, publishers, and brands.

15+
Years Experience
40+
Titles Shipped
5.0
Client Rating
4
Week MVP Sprint
100M+
Downloads
Specialized inAndroid GamesiOS GamesHyper-Casual
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01 //
PROTOTYPE FAST

Playable prototype in 2-3 weeks. Test with real users on TestFlight/Play Console before committing to full production.

02 //
PRODUCTION-READY CODE

Unity HDRP/URP, Addressables, performance budgets enforced. 60 FPS target on mid-range Android, no jank.

03 //
STORE-READY DELIVERY

ASO copy, screenshots, app preview videos, store metadata, age ratings, and full submission to App Store and Google Play.

04 //
POST-LAUNCH LIVE OPS

Optional retention loop tuning, A/B testing, in-game events, and update cadence, keep your game earning past launch week.

01 //
4-WEEK MVP
from $4k

Concept to playable build. Best for testing a new idea before full production.

  • ✓ Single-loop playable
  • ✓ iOS + Android build
  • ✓ TestFlight + Internal Track
03 //
GROWTH PARTNER
$40k

Our Full Production build plus a 6-month growth partnership, new features, marketing support, and social presence building to launch and scale.

  • ✓ Everything in Full Production
  • ✓ 6-month extended roadmap + new features
  • ✓ Marketing & user-acquisition support
  • ✓ Social media presence building
04 //
CUSTOM

Different scope, budget, or timeline? Tell us what you need and we'll tailor a plan and a fixed quote.

  • ✓ Tailored scope & milestones
  • ✓ Flexible engagement model
  • ✓ Fixed quote within 48 hours
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Artillery Tycoon
PC · TYCOON / STRATEGY
Artillery Tycoon

Build and manage a WWI-era artillery factory, engineer firepower and win government contracts.

Hearts: Card Game
CARD · MULTIPLAYER
Hearts: Card Game

A classic trick-taking Hearts card game with smart AI, playable offline and online.

Lucy Grace: Psychological Horror
2D · HORROR · RPG
Lucy Grace: Psychological Horror

A narrative psychological-horror role-playing game with a haunting, story-driven world.

Drug Dealer: Pawn Shop
RPG · SIMULATION
Drug Dealer: Pawn Shop

A real-life business simulation RPG, run a pawn shop, make money and build your empire.

WEEK 01
SCOPE

Concept refinement, target market, monetization model, technical scope.

WEEK 02-03
BUILD

Core gameplay loop, UI, art, sound. Internal builds shared every 48h.

WEEK 04
POLISH

Tuning, performance pass, FTUE, store assets, ASO copy.

WEEK 05+
SHIP

Submit, review, launch. Optional live-ops and update cycle.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK

"Outstanding job on our app's menu and download system. Despite very detailed and demanding requirements, the team followed through on every single point with precision and professionalism. Highly recommend."

Omar
Omar
CEO · SCPOE3D
VERIFIED ON UPWORK

"Fantastic engineers, I'd recommend Game Tactics for any mobile gaming project. They collaborated at every stage and their expertise drove critical decisions. The project wouldn't have succeeded without them."

Cori Graham
Cori Graham
CLIENT · UPWORK
VERIFIED ON UPWORK

"Game Tactics is great, easy to work with, they genuinely care about the product and delivered fun, polished gameplay. I'll be working with them again without question."

CP
Chris
FOUNDER · PLAYER1GAMES
VERIFIED ON UPWORK

"I've worked with many dev studios and Game Tactics stands out. They brought genuine creative input, hit every milestone, and the final product exceeded my expectations. Exceptional studio."

Cassandra Rosenthal
Cassandra Rosenthal
PRODUCT LEAD · UPWORK
VERIFIED ON UPWORK
How much does mobile game development cost?
A 4-week MVP starts at $4k. Full production (3-6 months, full art + code + ASO + launch) typically runs $15k-$60k depending on scope, art style, and platform count. Hyper-casual prototypes start lower; midcore games with deep meta-progression cost more.
How long does it take to develop a mobile game?
Hyper-casual prototype: 4 weeks. Polished hyper-casual launch: 8-10 weeks. Casual game with meta-progression: 4-6 months. Midcore: 6-12 months. We ship 4-week MVPs as a flagship offer.
Do you build for iOS, Android, or both?
Both, plus WebGL when relevant. Unity and Unreal both export to iOS, Android, and WebGL from a single codebase, so platforms are not a cost multiplier.
Do you handle the App Store and Google Play submission?
Yes. We write ASO copy, design screenshots, render app preview videos, set up store listings, and handle the submission/review process end-to-end. Post-launch update submissions are also supported.
Can you publish my mobile game?
We do not run our own publishing label, but we have working relationships with major hyper-casual publishers (Voodoo, Lion Studios, Supersonic, etc.) and can introduce your game once we hit publisher KPIs.
Do you build multiplayer or online games?
Yes, using Photon, Mirror, Netcode for GameObjects, or PlayFab depending on stack. We have shipped real-time and turn-based multiplayer titles.

READY TO BUILD YOUR GAME?

Send us your concept (or rough idea) and we'll come back within 48 hours with a scope, timeline, and fixed price, matched to the right engagement model for your game.

Discuss Your Game Idea