Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC

We started as a small Unity team shipping hyper-casual games at market speed, where a game lives or dies on data within two weeks of launch. That environment taught us the habits bigger studios pay consultants to learn: validate before you polish, measure everything, and never let a build go stale.

Forty-plus titles later, those habits are the studio. We run full-cycle productions for brands and founders, co-develop inside other studios' codebases, and hire out the senior developers we trained on our own games. The portfolio spans hyper-casual, puzzle, simulation, and casual, all still live, all still earning.

We stay deliberately lean: senior people, small pods, no account-manager telephone game. The person you talk to on the scoping call is the person reviewing the code.

01 //
PLAYER-FIRST CRAFT

Retention is a quality metric. If players do not come back, nothing else we did mattered, every decision runs through that filter.

02 //
NUMBERS BEFORE CODE

Scope, milestones, price, and KPIs agreed in writing before development starts. Ambiguity is where projects die.

03 //
RADICAL RELIABILITY

Builds every 48 hours, proposals in 48 hours, and honest bad news early. Trust is shipped in small increments.

04 //
WIN AS PARTNERS

Your IP, your repos, your data, always. We grow when your game does, so we build like owners, not vendors.

01

WE AGREE ON THE NUMBERS FIRST.

Scope, milestones, timeline, and price are fixed before a line of code is written. You see a playable build every 48 hours, progress you can tap, not status reports.

02

ONE TEAM. END TO END.

Design, art, code, QA, ASO, and store submission under one roof. One contract, one point of contact, one escalation path, no vendor juggling, no handoff gaps.

03

SENIOR DEVS, EMBEDDED FAST.

We slot into your repo, your sprints, and your standups. Scoped proposal within 48 hours; a first playable build in your hands within two weeks.

STEP 01
SCOPE

Brief review, concept shaping, engagement model, fixed milestones and price, proposal within 48 hours.

STEP 02
BUILD

Core loop first, playable builds every 48 hours, weekly reviews in your timezone.

STEP 03
POLISH & LAUNCH

Performance passes, FTUE tuning, store assets, ASO, and submission handled end to end.

STEP 04
GROW

Post-launch LiveOps, events, updates, and A/B-tested improvements against agreed KPIs.

LET'S BUILD
SOMETHING TOGETHER.

Tell us what you're making, scoped engagement model, timeline, and fixed price within 48 hours.

Discuss Your Game Idea