2D ART,GAME-READYBY DESIGN.
2D characters, backgrounds, props, UI art, and animation, style-matched to your game and delivered engine-ready: named layers, sliced sprites, atlas-friendly.














WHAT YOU GET
/ 04 CORE PILLARSConcept to final render with expression sheets, turnarounds, and costume variants, consistent across an entire cast.
Parallax-ready layered scenes, tilesets, and world-map art tuned to your camera and resolution targets.
Buttons, panels, icons, and FX frames in a coherent kit, 9-sliced, state-complete, and dark/light safe.
Spine and Unity-native skeletal animation, plus frame-by-frame where the style demands it, export settings matched to your pipeline.
HOW WE WORK
/ 4-STEP PROCESSMoodboard, 2-3 style tests on your actual game content, one locked direction.
Naming, resolutions, export specs, and review cadence agreed with your devs.
Sprint-sized asset batches with review checkpoints, no 200-asset surprises.
We stay through import, atlases, pivots, and animation hookup verified in-engine.
ENGAGEMENT MODELS
/ PICK YOUR PACETwo style directions on your real game content, pick before you commit.
- ✓ 2 style explorations
- ✓ One revision round
- ✓ Full source files
A sprint-sized batch: characters, props, or a full UI kit.
- ✓ Fixed asset list
- ✓ Engine-ready exports
- ✓ 2 revision rounds
Dedicated 2D artists embedded in your production cadence.
- ✓ Named artists
- ✓ Your pipeline & tools
- ✓ Weekly batch delivery
FEATURED WORK
SEE ALL 40+ TITLES →Character-heavy casual title with full cosmetic art pipeline.
Full character wardrobe system with runtime outfit swapping.
Readable puzzle UI with color-blind safe palette.
Level design built around subverting player expectations.
WHY GAME TACTICS
/ 06 GUARANTEES100% IP assignment, private repos in your name, NDA signed on request.
Daily overlap with US & EU hours for live calls, standups, and reviews.
Scoped proposal in 48 hours. Devs productive within days, not months.
Playable internal builds shared every two days, progress you can verify.
Milestones agreed up front. No hourly creep, no invoice surprises.
40+ titles live across the App Store, Google Play, Steam, and web.
WHAT CLIENTS SAY
/ VERIFIED ON UPWORK"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"
✓ VERIFIED ON UPWORK"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."
✓ VERIFIED ON UPWORK"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."
✓ VERIFIED ON UPWORKFREQUENTLY ASKED
/ 05 ANSWERSCan you match my game’s existing art style?
What does 2D game art cost?
Do you deliver source files?
How do you deliver assets so developers can use them directly?
Do you do 2D animation as well?
GET ART THAT SHIPS.
Send references and your asset list, a style-test plan and batch quote within 48 hours.