Game Co-Development

YOUR PIPELINE.OURFIREPOWER.

Co-development that respects your codebase, senior engineers and artists working inside your repo, your sprints, and your standups. First reviewed PR in week one.

W1
First Reviewed PR
40+
Titles Shipped
5.0
Client Rating
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
EMBEDDED, NOT OUTSOURCED

We join your Slack, your Jira, your repo. Your conventions, your review process, your definition of done.

02 //
FEATURE OWNERSHIP

Hand us a vertical, a game mode, the meta layer, the UI system, and we own it to done, inside your architecture.

03 //
SURGE CAPACITY

Content pushes, port deadlines, launch crunches, add proven capacity for exactly as long as you need it.

04 //
ZERO-DISRUPTION ONBOARDING

Environment automated, codebase read, first reviewed PR submitted, inside week one, without consuming your seniors’ time.

STEP 01
TECH ALIGNMENT

Codebase walkthrough, conventions doc, access setup, success metrics.

STEP 02
FIRST SPRINT

Starter tickets to calibrate review feedback, first PR in week one.

STEP 03
FEATURE OWNERSHIP

Full verticals owned end-to-end with your PM cadence.

STEP 04
SCALE OR HANDOFF

Ramp up, ramp down, or hand back with documentation, your call, monthly.

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01 //
SINGLE ENGINEER
monthly

One senior dev embedded in your team, full-time or half-time.

  • ✓ Named engineer
  • ✓ Your sprints & reviews
  • ✓ 2-week notice to change
02 //
FEATURE POD
monthly

Dev + artist + QA owning a feature vertical end-to-end.

  • ✓ Self-managing pod
  • ✓ Feature-level ownership
  • ✓ Weekly demos
03 //
SURGE TEAM
fixed

Fixed-scope burst capacity for launches, ports, and content pushes.

  • ✓ Fixed deliverables
  • ✓ Fixed deadline
  • ✓ Fixed price
Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

Bus Jam: Passenger Escape
PUZZLE
Bus Jam: Passenger Escape

Color-sort puzzler with difficulty curve tuned from analytics.

Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

ASMR cleaning game with hand-authored 3D environments.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Casual logic puzzler with 60+ levels and rewarded ad economy.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How is co-development different from outsourcing?
Outsourcing hands us a spec and gets back a build. Co-development embeds our people inside your production, your repo, your reviews, your standups, so the work is indistinguishable from your own team’s, and knowledge stays in your codebase.
How fast can your engineers become productive in our codebase?
First reviewed PR inside week one. We automate the dev environment setup, read before we write, and start with calibration tickets so your reviewers shape our output early, without burning your seniors’ sprint.
What about our code security and NDAs?
NDA before we see anything. Access via your identity provider on least-privilege, hardware-encrypted machines, and full IP assignment on everything we touch. We can also work through your VPN/VDI if policy requires.
Which engines and disciplines do you cover?
Unity (C#) and Unreal (C++/Blueprints) engineering, 3D/2D art, UI/UX, and QA. Most co-dev engagements are engineering-led with art support attached as needed.
What is the minimum engagement?
One engineer for one month. Most partners start there, calibrate on real output, then scale to a pod. Ramp down needs just two weeks’ notice, capacity should flex with your roadmap.

EXTEND YOUR TEAM.

Tell us your stack, your gap, and your timeline, engagement options within 48 hours.

Discuss Your Game Idea