Game Porting

SAME GAME.EVERYPLATFORM.

Porting that starts with a technical audit, not a rewrite, mobile to PC, PC to mobile, WebGL, and engine-version upgrades with feature parity guaranteed.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
AUDIT BEFORE ANYTHING

A written technical audit before a line changes, input model, performance profile, platform blockers, and a fixed port quote.

02 //
FEATURE PARITY

Physics, progression, and feel consistent with the original, verified against a parity checklist, not vibes.

03 //
PLATFORM-NATIVE INPUT & UI

Touch to keyboard/gamepad, portrait to landscape, safe areas to windowing, reworked for the platform, not stretched onto it.

04 //
ENGINE UPGRADES

Unity 2019 → Unity 6, built-in RP → URP, deprecated API cleanup, modernization ports that de-risk your codebase.

STEP 01
AUDIT

Codebase review, platform gap analysis, parity checklist, fixed quote.

STEP 02
PORT

Systems first (input, save, rendering), then content verification.

STEP 03
VERIFY

Parity pass on real devices, performance certification per tier.

STEP 04
SHIP

Store requirements, submission, and post-launch platform patch.

UNITYUNREALWEBGLSTEAM SDKMETAL / VULKANINPUT SYSTEMADDRESSABLESURP MIGRATIONUNITYUNREALWEBGLSTEAM SDKMETAL / VULKANINPUT SYSTEMADDRESSABLESURP MIGRATION
01 //
PORT AUDIT
from $1.5k

Written technical audit with parity risks and a fixed port quote.

  • ✓ Code & asset review
  • ✓ Platform blocker list
  • ✓ Fixed-price quote
02 //
PLATFORM PORT
from $6k

One platform port with feature parity and store submission.

  • ✓ Input & UI rework
  • ✓ Performance certification
  • ✓ Store submission
03 //
ENGINE UPGRADE
from $5k

Unity version or render-pipeline migration with regression safety.

  • ✓ Dependency modernization
  • ✓ Regression test pass
  • ✓ Documentation
Super Marino: Jungle Adventure
RUNNER
Super Marino: Jungle Adventure

Classic platformer action tuned for mid-range Android devices.

Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Shape-morph runner built and soft-launched in under six weeks.

Bus Jam: Passenger Escape
PUZZLE
Bus Jam: Passenger Escape

Color-sort puzzler with difficulty curve tuned from analytics.

Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How much does it cost to port a game?
The audit (from $1.5k) produces a fixed quote. Typical ranges: mobile-to-WebGL from $5k, mobile-to-PC/Steam from $6k, full engine-version upgrades from $5k. Complexity drivers are custom shaders, native plugins, and input depth.
Will the port feel identical to the original?
That is the contract: we build a parity checklist from the original (physics values, timings, progression state) and verify against it on real hardware. Where a platform demands a deliberate change, control scheme, UI layout, you approve it explicitly.
Can you port a game you did not develop?
Yes, most porting clients come to us with someone else’s codebase. The audit stage exists precisely to de-risk unknown code before we commit to a price.
Do you handle Steam releases for ported games?
Yes, Steamworks integration (achievements, cloud saves, overlay), store page assets, and the release process.
My Unity project is stuck on an old version. Can you upgrade it?
Yes, engine upgrades are half our porting work. We migrate in staged checkpoints with a regression suite, so you are never more than one step from a working build.

TAKE YOUR GAME EVERYWHERE.

Send us your build, written audit, parity risks, and a fixed port quote to start.

Discuss Your Game Idea