Full Game Development

FULL-CYCLEGAME DEV.ONE TEAM.

Concept, art, code, QA, ASO, launch — every pixel, every ping, every install. We replace your need for 4 vendors with one team that ships in Unity or Unreal.

40+
Titles Shipped
6
Disciplines In-House
0
Sub-Vendors Needed
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01 //
DESIGN + ART

Game design docs, UX flows, 2D/3D art, animation, VFX, UI/UX, sound design — all under one roof, one creative direction.

02 //
CODE + ENGINEERING

Unity (URP/HDRP) or Unreal Engine 5. Multiplayer, AI, shaders, performance optimization, save systems, IAP, ad networks.

03 //
QA + LIVE OPS

Manual + automated QA, device matrix testing, crash analytics, A/B testing, post-launch updates, event scheduling.

04 //
STORE + GROWTH

ASO, screenshots, video trailers, store metadata, soft-launch tuning, publisher introductions, paid UA setup.

PHASE 01
DISCOVERY

Concept, market fit, monetization model, technical scope, team composition.

PHASE 02
PROTOTYPE

Playable core loop in 2–4 weeks. User-tested before greenlight to production.

PHASE 03
PRODUCTION

Full art, code, audio, QA. Sprint cycles with weekly demos and milestone reviews.

PHASE 04
LAUNCH + LIVE

Soft launch, store submission, marketing assets, post-launch update cadence.

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01 //
PROTOTYPE
$5k–$12k

4–6 weeks. Playable core loop, art direction, technical proof of concept.

  • ✓ Greenlight-ready build
  • ✓ Pitch deck assets
  • ✓ User-test report
02 //
FULL PRODUCTION
$20k–$80k

3–8 months. Complete game with art, code, QA, store launch.

  • ✓ Full team (4–8 people)
  • ✓ Weekly demos + reports
  • ✓ ASO + store submission
03 //
CO-DEVELOPMENT
Custom

We embed with your existing team to fill gaps (art, engineering, QA).

  • ✓ Pod-style integration
  • ✓ Same time-zone overlap
  • ✓ Scoped milestones
Mom Simulator: Pregnant Games
SIMULATION
Mom Simulator: Pregnant Games

Full-cycle: design, art, code, ASO. Casual sim with progression meta.

Beauty Salon Makeover Games
CASUAL
Beauty Salon Makeover Games

Casual makeover game with mini-games and IAP economy.

Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Hyper-casual with custom shaders and procedural levels.

Wedding Run: Dream Planner
RUNNER
Wedding Run: Dream Planner

Runner with mini-game meta-progression and full art pipeline.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days — progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
What does "full game development" actually include?
Game design, art (2D/3D, animation, VFX, UI), engineering (Unity or Unreal), audio (music + SFX), QA, ASO, store submission, and post-launch live ops. Essentially everything between "I have an idea" and "the game is earning revenue on the App Store."
Do you build in Unity or Unreal Engine?
Both. Unity for mobile-first and hyper-casual. Unreal Engine 5 for higher-fidelity 3D, console, or PC titles. We pick based on your target platform, art direction, and team familiarity.
Can you take my game from concept to App Store launch?
Yes — that is the default engagement. We handle every step from initial scoping through store launch and the first 30 days of live ops. You stay involved at the strategic level; we handle execution.
What kinds of games have you shipped?
Hyper-casual hits, casual puzzle, runner, simulation, midcore games, and web games. 40+ titles total across iOS, Android, Steam, and WebGL. See the portfolio for the full list.
How is full game development priced?
Prototypes: $5k–$12k. Full production: $20k–$80k depending on scope, art style, multiplayer/single-player, and content volume. Pricing is fixed per phase; you approve each phase before the next begins.
Do you work with publishers and IP holders?
Yes. We co-develop with hyper-casual publishers, license-holders building branded games, and indie studios needing capacity. NDAs, IP-assignment agreements, and security reviews are standard.

BUILD YOUR GAME WITH ONE TEAM.

One studio for design, art, code, QA, and launch. Send us your concept and we'll scope phase 1 within 48 hours.

Discuss Your Game Idea