Hire Unity Developers

HIRE UNITYDEVELOPERS.FAST.

Vetted senior Unity engineers shipped to your project in 5–10 business days. Hourly, retainer, or fixed-price — built for studios that need reliable Unity talent without the 3-month hiring cycle.

5+
Years Avg Exp
10d
Avg Time-to-Start
40+
Titles Shipped
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01 //
SENIOR UNITY ENGINEERS

C# experts with 5+ years on shipped mobile, console or VR titles. Every dev has Unity Certified experience and live store credits.

02 //
FAST RAMP-UP

Devs onboarded into your repo, Jira, and Slack in 48 hours. We supply backups so a sick day never blocks your sprint.

03 //
PROCESS, NOT JUST CODE

Daily standups, weekly demos, written sprint summaries. You see progress in your timezone, not weeks later.

04 //
NO BLOAT, NO LOCK-IN

Pause or scale anytime. Full IP, code, and assets transfer at end of engagement. NDAs and security reviews supported.

STEP 01
BRIEF

Share project, stack, and timeline. NDA on request.

STEP 02
MATCH

We propose 2–3 vetted devs with rates and prior work in 48h.

STEP 03
TRIAL

Optional paid 1-week trial sprint to validate fit before committing.

STEP 04
SHIP

Dev embeds in your team. Weekly demos, written reports, live Slack.

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01 //
HOURLY
$25–$45 / hr

Pay-as-you-go. Best for short bug fixes, code reviews, or feature spikes.

  • ✓ Senior Unity engineer
  • ✓ Min 10 hrs/week
  • ✓ Pause anytime
02 //
RETAINER
$3k–$6k / mo

Dedicated dev. Predictable monthly cost. Best for ongoing development.

  • ✓ Full-time engineer
  • ✓ Daily standups
  • ✓ Same dev guaranteed
03 //
FIXED PROJECT
Custom quote

Scoped delivery for a defined milestone. Best for MVPs or feature releases.

  • ✓ Fixed scope + price
  • ✓ Milestone payments
  • ✓ Includes QA + ASO
Happy Jelly Jump 3D
HYPER-CASUAL
Happy Jelly Jump 3D

Unity-built one-tap hyper-casual hit, tuned for retention & CPI.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Unity puzzle with deep meta-progression and live ops hooks.

Super Marino: Jungle Adventure
RUNNER
Super Marino: Jungle Adventure

Endless runner with custom physics and procedural levels.

Which Wheel 3D: Shape Shifter
HYPER-CASUAL
Which Wheel 3D: Shape Shifter

Hyper-casual with custom shaders and procedural levels in Unity.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days — progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How fast can a Unity developer start on my project?
Most engagements start within 5–10 business days. We propose 2–3 matched candidates within 48 hours of receiving your brief, and onboarding (repo access, Slack, Jira) takes another 1–2 days.
What does it cost to hire a Unity developer through Game Tactics?
Hourly: $25–$45/hr depending on seniority and specialization (gameplay, networking, shaders, AR/VR). Retainer: $3k–$6k/month for a dedicated full-time dev. Fixed project pricing is quoted per scope.
Are your Unity developers full-time employees or contractors?
Both. Our core team is full-time. For specialized work (shaders, multiplayer, AR/VR) we also bring in vetted long-term contractors who have shipped under our QA standards.
Can I hire just one Unity developer or do I need a full team?
Either works. We staff individual senior Unity devs as augmentation to your existing team, or full pods (dev + artist + QA + producer) for end-to-end delivery.
Do you sign NDAs and IP-assignment agreements?
Yes — every engagement is covered by an NDA and IP assignment. All code, assets, and documentation transfer to you at the end of the project.
What time zones do your Unity developers work in?
We staff for overlap with US Pacific, US Eastern, and Central European time zones. Daily standups happen in your working hours.
Can you replace a developer if the fit isn't right?
Yes — first 2 weeks include a no-questions-asked replacement guarantee. After that, replacements happen within 5 business days at no extra cost.

NEED A UNITY DEV THIS MONTH?

Send us your project brief and we'll come back with 2–3 matched candidates, day rates, and prior shipped work — usually within 48 hours.

Discuss Your Game Idea