Train Sort Jam Puzzle
Full-Cycle Puzzle Development with Analytics-Tuned Difficulty
PROJECT OVERVIEW
Train Sort Jam is a color-sorting puzzle where players route trains onto matching tracks, easy to read, deviously hard to master. Delivered full-cycle with a level pipeline built for post-launch content velocity.
PROJECT CONTEXT
Sorting puzzlers are a crowded genre where retention is decided by the difficulty curve: too flat and players churn from boredom, too spiky and they churn from frustration. The brief demanded a level pipeline that could be tuned from data, not designer intuition.
KEY REQUIREMENTS
- A level format designers could author and tune without engineering time
- Difficulty curve instrumented per level: attempts, time, quits, skips
- 60+ launch levels with post-launch batches sustainable at low cost
- Rewarded ads as the primary monetization without paywalling progress
OUR CONTRIBUTION & EXECUTION
- Data-driven level format (ScriptableObject-based) with an in-editor validator that catches unsolvable configurations before they ship.
- Per-level funnel analytics, attempts, completion time, quit points, skip usage, feeding a difficulty dashboard.
- Post-launch difficulty re-tuning: levels with outlier quit rates were rebalanced in the first update cycle, smoothing the retention curve.
- Rewarded ad economy centered on skips and hints, monetization that players opt into precisely at the difficulty spikes the data reveals.
- Color-blind safe palette verified across all track/train combinations.
IN-GAME
DELIVERABLES
- Complete Unity puzzle game with 60+ levels
- Designer-facing level authoring + validation tooling
- Per-level analytics instrumentation and difficulty dashboard
- Rewarded ad economy integration
- Post-launch level batch pipeline
TOOLS & TECHNOLOGY
RESULTS
Live on Google Play. First-cycle difficulty re-tuning from the analytics dashboard measurably smoothed the level-quit funnel, and the level pipeline lets new content batches ship without engineering involvement.
SEE OTHER RELATED WORK
ALL CASE STUDIES →FREQUENTLY ASKED
How do you tune puzzle difficulty with data?
Why rewarded ads instead of paywalls for puzzles?
How fast can new level batches ship?
Could you build a sorting puzzler for us?
TURNING YOUR VISION
INTO SUCCESS.
Tell us a bit about your project and we'll come back within 48 hours with an engagement model, timeline, and fixed price.

