Happy Jelly Jump 3D
Full-Cycle Hyper-Casual Development from Concept to Google Play
PROJECT OVERVIEW
Happy Jelly Jump 3D is a one-tap hyper-casual game where players bounce a jelly ball through vibrant 3D platform towers. The entire title, concept, art direction, build, monetization, and launch, was delivered as a full-cycle production.
PROJECT CONTEXT
Hyper-casual lives or dies on the first three seconds of feel and the first dollar of acquisition cost. The brief was a physics-satisfying one-tap game that could be understood from a single ad view and acquired at a sustainable CPI.
KEY REQUIREMENTS
- A core mechanic readable in a 3-second ad clip
- Squish physics that feel great on a 60Hz budget phone
- Ad economy (rewarded + interstitial) that does not kill retention
- Store-ready in weeks, not months
OUR CONTRIBUTION & EXECUTION
- Prototyped three bounce-feel variants in week one; the winning variant locked tuning values through play-testing before content production began.
- Built the jelly deformation as a cheap vertex-shader effect rather than soft-body physics, flagship feel at budget-device cost.
- Level generation system producing tuned difficulty ramps from designer curves instead of hand-built levels.
- Integrated mediation with rewarded placements gated to natural loss moments, protecting session length.
- Produced store creatives (icon tests, screenshots, gameplay video) and handled Google Play launch end to end.
IN-GAME
DELIVERABLES
- Complete Unity project with tuned physics core
- Procedural level/difficulty system
- Ad mediation + analytics integration
- Store listing assets and launch
- Post-launch tuning updates
TOOLS & TECHNOLOGY
RESULTS
Shipped to Google Play with a tuned acquisition funnel, CPI held under target during test campaigns, and the one-tap loop sustained the session lengths the ad economy was designed around. The game remains live on the Play Store.
SEE OTHER RELATED WORK
ALL CASE STUDIES →FREQUENTLY ASKED
How long does a hyper-casual title like this take?
What does full-cycle mean on a project like this?
How do you keep ad monetization from hurting retention?
Could you build a game like this for us?
TURNING YOUR VISION
INTO SUCCESS.
Tell us a bit about your project and we'll come back within 48 hours with an engagement model, timeline, and fixed price.

