Fantasy House: Tidy ASMR
Art-Led Casual Development with Hand-Authored 3D Environments
PROJECT OVERVIEW
Fantasy House: Tidy ASMR is a cleaning and restoration game set in a magical home, players tidy, repair, and decorate room by room. An art-led production where environment quality and interaction feel were the product.
PROJECT CONTEXT
ASMR-tidying games sell an emotion: the satisfaction of transformation. That put unusual weight on art direction, every room needed a distinct before/after arc, and on interaction polish, where each wipe, snap, and sparkle must land with tactile audio-visual feedback.
KEY REQUIREMENTS
- Hand-authored fantasy rooms with strong before/after transformation reads
- ASMR-grade interaction feedback: audio, haptics, particles in sync
- Progression pacing that unlocks rooms as retention anchors
- Mobile budgets: stylized fidelity on mid-range devices
OUR CONTRIBUTION & EXECUTION
- Environment pipeline: each room blocked in grayscale for transformation readability first, then art-passed, the before/after arc is designed before a single texture is painted.
- Interaction system where every cleanable surface carries synchronized audio, particle, and haptic responses tuned in dedicated feel-review sessions.
- Stylized shader set (gradient ramps, cheap rim lighting) achieving the fantasy look within mobile fragment budgets.
- Room-unlock progression paced against session-length analytics, positioning each new room as a comeback trigger.
- Layered ambient audio system, room tone, task sounds, reward stingers, mixed for headphone-first ASMR listening.
IN-GAME
DELIVERABLES
- Complete Unity title with hand-authored room environments
- Synchronized interaction-feedback system (audio/particles/haptics)
- Stylized mobile shader library
- Progression and room-unlock economy
- Headphone-mixed layered audio design
TOOLS & TECHNOLOGY
RESULTS
Live on Google Play. The transformation-first environment pipeline kept art costs predictable per room, and interaction-feel polish carries the reviews, the game’s rating is driven by exactly the satisfaction loop the production was designed around.
SEE OTHER RELATED WORK
ALL CASE STUDIES →FREQUENTLY ASKED
What does art-led development mean?
How do you make interactions feel ASMR-satisfying?
How do you keep stylized 3D cheap on mobile?
Could you build a decoration/renovation game for us?
TURNING YOUR VISION
INTO SUCCESS.
Tell us a bit about your project and we'll come back within 48 hours with an engagement model, timeline, and fixed price.

