PC Game Development

PC GAMES,STEAM-READYFROM DAY ONE.

Desktop game development in Unity and Unreal, built for Steam from the first sprint, with proper keyboard/mouse and gamepad support, achievements, and cloud saves.

40+
Titles Shipped
5.0
Client Rating
48h
Proposal Turnaround
Atlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSCAtlas RosettaCoca-ColaHelikaKaleidocoClientSpotifyUSC
01 //
STEAM-FIRST PRODUCTION

Steamworks wired in early, achievements, cloud saves, overlay, rich presence, not bolted on before launch week.

02 //
INPUT DONE PROPERLY

Keyboard/mouse and gamepad as first-class citizens: rebindable controls, glyph switching, and UI navigation that works on both.

03 //
SCALABLE GRAPHICS SETTINGS

Quality tiers from integrated GPUs to enthusiast rigs, resolution scaling, frame caps, and settings menus players expect on PC.

04 //
MOBILE-TO-PC UPGRADES

Already live on mobile? We port and re-design for desktop, sessions, UI density, and monetization adapted to PC expectations.

STEP 01
SCOPE

Platform targets, min-spec definition, store strategy, milestones.

STEP 02
BUILD

Core loop with input and settings systems from the start.

STEP 03
POLISH

Performance across the spec range, Steam Deck verification pass.

STEP 04
LAUNCH

Store page, wishlisting funnel, release build, day-one patch plan.

UNITYUNREAL ENGINEC#C++STEAMWORKSSTEAM DECKDX12 / VULKANGITHUB ACTIONSUNITYUNREAL ENGINEC#C++STEAMWORKSSTEAM DECKDX12 / VULKANGITHUB ACTIONS
01 //
PC PROTOTYPE
from $5k

A playable desktop vertical slice to prove the loop and the feel.

  • ✓ Core loop playable
  • ✓ KB/M + gamepad input
  • ✓ Performance baseline
02 //
STEAM LAUNCH
from $18k

Full production through Steam release.

  • ✓ Full art + code
  • ✓ Steamworks integration
  • ✓ Store page + launch
03 //
MOBILE-TO-PC PORT
from $6k

Your live mobile game, properly re-built for desktop.

  • ✓ Input & UI rework
  • ✓ Steam integration
  • ✓ Parity verification
Supermarket Store 3D Simulator
SIMULATION
Supermarket Store 3D Simulator

Sim with progression meta, IAP economy, and live-ops cycle.

Fantasy House: Tidy ASMR
CASUAL
Fantasy House: Tidy ASMR

ASMR cleaning game with hand-authored 3D environments.

Super Marino: Jungle Adventure
RUNNER
Super Marino: Jungle Adventure

Classic platformer action tuned for mid-range Android devices.

Train Sort Jam Puzzle
PUZZLE
Train Sort Jam Puzzle

Casual logic puzzler with 60+ levels and rewarded ad economy.

01
IP & CODE ARE YOURS

100% IP assignment, private repos in your name, NDA signed on request.

02
YOUR TIMEZONE

Daily overlap with US & EU hours for live calls, standups, and reviews.

03
FAST RAMP-UP

Scoped proposal in 48 hours. Devs productive within days, not months.

04
BUILDS EVERY 48H

Playable internal builds shared every two days, progress you can verify.

05
FIXED SCOPE, FIXED PRICE

Milestones agreed up front. No hourly creep, no invoice surprises.

06
SHIPPING RECORD

40+ titles live across the App Store, Google Play, Steam, and web.

"Excellent work! They built us a web based game, and it was extremely fun to see the progress of this. It was a company test we were running to see what we could produce, and they did amazing work. Thank you again!"

DewQ Finance
DewQ Finance
CLIENT · DEWQ FINANCE
VERIFIED ON UPWORK

"Started near the end of a project that was stalled, picked it up quickly, and helped get me to the finish line. Excellent work. Went over and above to help with an additional issue."

Thomas
Thomas
CLIENT · UPWORK
VERIFIED ON UPWORK

"Totally genuine team. Jumped on a call on very short notice and guided me through structuring and designing my upcoming game. Definitely working with them again."

Mushtaq
Mushtaq
CEO · BUGGBYTES
VERIFIED ON UPWORK
How much does PC game development cost?
A desktop vertical slice starts at $5k; a full Steam launch typically runs $18k-$60k depending on scope and art. Mobile-to-PC ports start at $6k after a technical audit.
Do you handle the Steam release process?
End to end, Steamworks integration, store page assets, wishlist funnel setup, review builds, and the release itself, including Steam Deck verification.
Unity or Unreal for a PC game?
Both work well on desktop. Stylized and systems-driven games usually ship faster in Unity; high-fidelity 3D leans Unreal. We give you a straight recommendation against your art direction and budget in the first call.
Can you bring my mobile game to PC?
Yes, and we redesign rather than stretch: input, UI density, session length, and monetization all differ on PC. The audit tells you exactly what changes before you commit.
Do you support Steam Deck?
Yes, Deck verification is part of our launch checklist: controller glyphs, text legibility, default settings, and suspend/resume behavior.

SHIP IT ON STEAM.

Send your concept or existing build, scoped plan, timeline, and fixed price within 48 hours.

Discuss Your Game Idea